Alan Wake was Remedy Entertainment’s first game where we were already planning a sequel when we were working on the first game. It was a lesson learned from Max Payne, our hit game, where the idea of a sequel never bothered us. crossed my mind before the game was released. With Max Payne, everything worked out fine in the end, even though the first story wasn’t planned with a sequel in mind. But therefore, with Alan Wake, we thought very early on of a sequel.
When, at the end of the game, we left Alan Wake in the supernatural nightmare dimension of Dark Place, it felt like a fitting ending to our horror story, but also a cool cliffhanger of things to come. Alan Wake is about the laws of drama, and we knew that for the story to continue, for Alan Wake to survive, it would be a tough journey for him. Little did we know this was going to be a tough journey for us too at Remedy. But looking back, it’s clear that it must have been a tough journey, as Alan Wake is more about the struggle to create a work of art. Fiction becomes reality. And that’s also why, for his themes of an artist’s process, Alan Wake has always meant the world to me.
Images in this article are from the CG trailer, not actual gameplay.
For over a decade after Alan Wake, between each project we did, I worked enthusiastically on Alan Wake 2 with a small core team, dreaming up different incarnations of the concept. But getting a big game project funded and lit is a complex endeavor that depends on many factors, some of which are beyond our control. We never lost hope. On the contrary, we have become more determined over the years. Each version of the concept was better than the last. It’s easy to feel happy and excited now that Alan Wake 2 is finally happening based on our latest iteration of the concept, not the ones that came before it. We are so happy to be at this point, after so much hard work, to share our excitement with you.
With Control, our 2019 game, we created the Remedy Connected universe, where Control and Alan Wake exist in the same universe. AWE, Control’s second expansion, builds a crossover event between the two games and hints at things to come. Control was the first Remedy Universe game on PlayStation. And after that, we had the perfect opportunity to release Alan Wake Remastered also on PlayStation this fall. It was wonderful to see so many of you visiting the small town of Bright Falls for the first time.
I also want to make it clear that playing our previous games is by no means necessary to fully enjoy Alan Wake 2, but for those who are interested, it will add to the backstory of this one.
We have now announced Alan Wake 2. This is a monumental moment for us at Remedy. For me personally. Prior to the announcement, our internal codename for the sequel was Project Big Fish. David Lynch said, “Ideas are like fish. If you want to catch small fish, you can stay in shallow water. But if you want to catch the big fish, you have to go deeper. Alan Wake 2 is our big fish. We dive deeper than ever, into an ocean of darkness.
While the first Alan Wake contained horror elements, it was an action game. Alan Wake 2 is Remedy’s first survival horror game. Our vision of the genre. Our opportunity to really connect gameplay and story. It’s a deep, layered mystery. So, Alan Wake 2 confirmed and coming in 2023 presented by Epic Games Publishing. Thank you, our long-time fans, this is what you’ve been waiting for, and welcome to those new to Alan Wake’s story.